A series of workshops called Geek Camps conducted in partnership with Accelerating Auckland.
Students taking part in the Accelerating Aotearoa Geek Camp are from underserved demographic and physical locations (eg decile 1 schools). They come together and learn a number of different digital skills over two days: augmented reality being one of them. Our workshop fosters imagination, teaches design thinking and exposes the students to cutting edge technologies.
Workshop Process:

Workshop One Day One: 19 January 30 We started the two day workshop with some demonstrations of augmented reality: Love Creatures and Wandering Creatures to 30 Weymouth Intermediate students (age 11 to 13) . Then in the major project part of the workshop, working with a group of 5-7 students we constructed physical creatures using special templated creature parts designed by Kim Newall. They then augmenting them with pre-designed markers. The  step was to customise the augmented items with their own skins. They now have physical-digital augmented creatures.
Workshop One Day 2: 20 January  The same small group or students created their own markers. Students thened design their own creature appendages and/or super powers either with Kim’s help or directly on the software programme Blender (one quick learner Zenith helped two other students with their designs). Kim created a new app with all new assets.
AwhiCreatures_16_20-01-15 Nice 1AwhiCreatures_43_20-01-15AwhiCreatures_9_20-01-15
Kim in Action
Workshop Two Day One: This workshop had 24 students from GoodSeed Trust Afterschool Programme in Mangere. One the first morning we ran through Love Creatures and Wandering Creatures again. Students took selfies with the love creatures and went on a treasure hunt to find all 12 birds in Wandering Creatures. We then loaded up interdimensional sounds to existing markers that we recorded on the spot from the students. The students then DJ’d their sounds with the markers. in the afternoon we worked intensively with a small group of 5 students to build their creatures.
 Workshop Two Day Two: The students customised existing libraries of augmented appendages and powers. At the close of the day they recorded individually composed sounds onto markers they had created and a new app was built. The final performance was a creature orchestra.
20150123_090021 20150123_114628 20150123_143726 AwhiCreatures_5_23-01-15 AwhiCreatures_12_23-01-15